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| Main » 2012 » June » 3 » RPS Table: Counter Strategy Table
9:22 AM RPS Table: Counter Strategy Table |
When we are talking about an RTS, we descibe unit relationships through RPS (which stands for
Rock-Paper-Scissor). This means that for every unit, there is a counter unit. For every counter
unit, there is a counter unit to that. for example, in the WW1 epoch Infantry beat Anti-Tank
Guns, but Anti-Tank Guns beat Tanks. This is the most basic RPS where 3 units counter each other.
Every unit in Empire Earth has a counter. Over time you should learn as many of these
as you can; you'll need them in battle. The information below was taken at Sierras Beta Forums.
![](http://www.royalchampions.in/rpsair.jpg)
![](http://www.royalchampions.in/rpssea.jpg)
Unit Name |
Abilities |
Bombard |
Long Range, low line of sight, does splash damage |
Flame Thrower |
Good against buildings |
Hand Cannoneer |
Similar to Field Cannon, fire over walls, built at Barracks |
Hot Air Balloon / Observation Balloon |
Observation and spotting |
Medic |
Heals units up to full health |
Mortar |
High trajectory, long range, does splash damage |
Partisan |
Path through forests, anti-air unit |
Priest |
Converts enemy units |
Prophet |
Casts Calamities |
Sharp Shooter & Sniper |
One shot - one kill against Infantry |
Siege Cannon & Howitzer |
Good against buildings, walls, and towers |
Strategist Heroes |
Restores partial health to units, Battle Cry demoralizes
enemies so they take more damage |
Warrior Heroes |
Strong fighter, provides morale to nearby troops so they
take less damage |
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Added by: Aadi
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