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| Main » 2012 » June » 03 » RPS Table: Counter Strategy Table
9:22 AM RPS Table: Counter Strategy Table |
When we are talking about an RTS, we descibe unit relationships through RPS (which stands for
Rock-Paper-Scissor). This means that for every unit, there is a counter unit. For every counter
unit, there is a counter unit to that. for example, in the WW1 epoch Infantry beat Anti-Tank
Guns, but Anti-Tank Guns beat Tanks. This is the most basic RPS where 3 units counter each other.
Every unit in Empire Earth has a counter. Over time you should learn as many of these
as you can; you'll need them in battle. The information below was taken at Sierras Beta Forums.


| Unit Name |
Abilities |
| Bombard |
Long Range, low line of sight, does splash damage |
| Flame Thrower |
Good against buildings |
| Hand Cannoneer |
Similar to Field Cannon, fire over walls, built at Barracks |
| Hot Air Balloon / Observation Balloon |
Observation and spotting |
| Medic |
Heals units up to full health |
| Mortar |
High trajectory, long range, does splash damage |
| Partisan |
Path through forests, anti-air unit |
| Priest |
Converts enemy units |
| Prophet |
Casts Calamities |
| Sharp Shooter & Sniper |
One shot - one kill against Infantry |
| Siege Cannon & Howitzer |
Good against buildings, walls, and towers |
| Strategist Heroes |
Restores partial health to units, Battle Cry demoralizes
enemies so they take more damage |
| Warrior Heroes |
Strong fighter, provides morale to nearby troops so they
take less damage |
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Views: 630 |
Added by: Aadi
| Rating: 0.0/0 |
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