Nano Strategy : Cybers Guide - 2 June 2012 - Blog - Gameranger Clan (nR Ns)
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Main » 2012 » June » 2 » Nano Strategy : Cybers Guide
7:30 PM
Nano Strategy : Cybers Guide
Cyber Guide Provided by {Lusitania}•Ωmega

This is a guide about cybers, what they beat, what beats them, and what their special powers do. It should be noted that this is mainly taking exclusively about the Nano age, unless specifically mentioned (As such if I say Minoutar, I mean Minoutar II unless I specifically say I am talking about Digital aged units). For Digital, basically everything that is true in nano holds, except the Ultra cybers are comparatively much stronger than they are in Nano (because they don't get an upgrade when you hit nano).

Pandora

Wins Against

    * 1 Guardian (extremely large win)
    * 5 Guardians (again, extremely large win; note that in terms of cost that 4.5 guardians = 1 pandora,
    so by "cost balancing" the Guardians would have a slight advantage here)--


Draws Against

    * Tempest (No resonator; tempest will barely win the engagement though)
    * 1 Anti-Tank (Pandora barely wins; remember that 2.8 Anti-Tanks are equal to one Pandora
    in cost, so Anti-Tanks are clearly very effective against Pandoras)
    * Minoutar (Minoutar will barely win)


Looses Against

    * Zeus (large win)
    * Hyperion (large win)
    * Ares (large win)
    * >1 Anti-Tank (large win)
    * 1 Tank (large win)
    * Furies (moderate win; ignoring self-destruct obviously)
    * Tempest (large win with resonator)
    * Paladin Cannon (large win)


Zeus

Wins Against

    * Pandora (large win)
    * Minoutar (large win)
    * Hyperion (large win)
    * Ares (large win)
    * 1 Anti-Tank (large win)
    * 5 Anti-Tank (large win)
    * 1 Guardian (just short of large win)
    * Furies (large win no self-destruct; moderate win with self destruct)
    * Tempest (large win without resonator--IMPORTANT: Tempests omgwtfsuperpwn
    Zeus with Resonator, see "looses against" section)
    * Paladin Cannon (Moderately large win)


Draws Against

    * 1 Tank (Tank wins very slightly)


Looses Against

    * 3 Tanks (Large loss--note that 2.8 tanks = 1 Zeus in terms of cost)
    * 7 Guardians (Very large loss; loose no Guardians, but with 1 Guardian almost dead;
     7 Guardians = 1 Zeus in terms of cost)
    * Tempest (with Resonator; Resonator instantly kills a Zeus)


Minoutar

Wins Against


    * 1 Anti-Tank (large win)
    * 1 Guardian (large win)
    * 2 Tanks (large win; 1.8 tanks = 1 minoutar in cost)
    * 1 Tempest (large loss without resonator; closeish loss with resonator)


Draws Against


    * Pandora (Minoutar very barely wins)
    * Furies (close without self-destruct; with self destruct furies obviously wins
    by a big margin, although it dies...)


Looses Against

    * Zeus (large loss)
    * Hyperion (large loss)
    * Ares (large loss)
    * 3 anti-tank (moderate loss; 2.8 anti-tank = 1 minoutar)
    * 5 Guardians (large loss, don't even loose any infantry although one is close to
    death; 4.5 guaridians = 1 minoutar)
    * Paladin cannon (moderatre loss)


Hyperion

Wins Against

    * Pandora (large win)
    * Minoutar (large win)
    * 6 Guardians (close win; hyperion ~500 health remaining; 5.75 Guardians = 1 Hyperion)
    * 1 Anti-Tank (Moderate win; hyperion will be 1/2 dead)
    * 1 Tank (Moderate win; hyperion 1/2 dead)
    * Furies (large no destruct, moderate with destruct)
    * Tempest (large no resonator, moderate with resonator)
    * Paladin Cannon (large loss)


Draws Against


    * Nothing


Looses Against

    * Zeus (large win)
    * Ares (huge win--hyperion cannot attack ares)
    * 4 Anti-Tank (large win; 3.68 Anti-Tank = 1 hyperion)
    * 2 Tanks (moderate loss; 2.3 tank = 1 hyperion)


Ares

Wins Against

    * Pandora (large win)
    * Minoutar (large win)
    * Hyperion (hyperion can't attack Ares)
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