1. Attack! Attack! Attack!
Most people never attack soon enough which is a hindrance to you and
your team. The more aggressive you are, the better chances you are at
2. Play Defensively as well as offensively.
every defensive method you can think of. Use towers, walls, houses and
even your buildings for making your base economy free. One thing that
you should be aware of is your base formation. Don't make everything so
close together. This could hinder microing later on. Make your base like
a sive, so you can "weave" the enemy out. 3. Keep popped at all times.
Never stop making citizens or units. Make sure to be at the very peak
of your popping point at all times. Use fortresses for storing up some
units for later on, pop some settlements to be town centers. Do anything
it takes to be on top of everyone's economy.
4. Counter units.
One of the great things about Empire Earth is the large variety of
units and their upgrades. Many people will just mass units because it
wins that game easily. This can be a hindrance to yourself if another
player has your counter. Using the right type of units can win you
almost any battle.
This is probably the most important point. If you can learn how to
micro well, you will be the victor in most games. Microing not only
takes speed, but a patient player. Don't just run into your enemies
hands, make him chase you, lead him where you want him to be. I
encourage those with a low PS to get to know your hotkeys well. It would
be a great advantage
for you. Speed wins the game.
Make a Balanced Civilization........!!
a civ can be fun. A great civ will take time and thought to make. Don't
jump into your civ editor and start clicking away. Think about the
people you're going to be playing against and what they may have in
their civ that you can counter. Make sure the proper units have the
proper upgrades so no matter what comes your way, your ready to take
them on.Keep in mind of the settings you will be playing.If you're going
to be playing a Tournament Low (TL) game, you will want to use Keep Your Civilizations Organized.
"Cost Reduction (CR)" as a unit upgrade. Also, settings like Pre2space,
you don?t start off with farms but forages and hunting and the gather
rate is a little slower. Here you should use "Hunting and Foraging" for
the economy and use "Speed" for an upgrade for the citizens. In space
you don't need citizens for working on farms so picking "Farming" as an
economy Just make sure you know what will help you in anysett.
The faster you can find and pick your civ, the fast you can start
playing. I tend to label my civs according to the settings I play and
the upgrades or powers there might be in them. Also, it might be a good
idea to label your civ names as either "wing" or "pocket." Here is an
example of you could use for a civ name: "Mid=Sword." Just fool around
and find the right type of technique you could use that makes it easier
for you to find or understand what the civ contains.
Three Types of Game play.
Rushing is all out speed. If your not going to get units out by f11 2,
then don't rush at all. The faster you can get the enemy down, the
closer to victory you are. Waypoint citizens to forage, send citizens to
the closest mines, and make barracks for the type of unit you will be
rushing with. Upgrade your units as fast as you can.
Sliding is a form of rushing/booming. In a slide, you use the same
strat for rushing but you also keep in mind that you will be booming
afterward. Keep pumping men out as well as citizens. Make as many farms
as you can and barracks. Never stop pumping citizens and units out. A
slide can be just as effective as a hardcore boom.
Most people think that booming is noob and easy, but it takes a true
player to know that booming is not all about making 100+ farms. A boom
is not meant to be a city builder. The point of a boom is to be above
your enemy in your economy. With this enormous economy, you are able to
expand and to pump units out without hindering your economy. If you are
above 800 resources in your "boom", then you are not booming. Spend
everything you got. It's a win, win situation. More you spend, the more
you get in return. A hard boom in Standard High (SH) is to send all 20
citizens to wood and waypoint cits to forage. By getting to much wood to
start out with, a player is able to make more farms thus making more
Below is a Gren Training Video Shown by my favorite player in GR "
Crimson" for demonstrating fast unit control and Eco Control watch it
GOOD LUCK ,
HIT HARD AND NEVER SAY I QUIT